(Sorry for the bad boolean for the atkvQuestion block) This is how it was originally when this sprite clicked triggerQuestion define triggerQuestion atkvQuestion (What attack variation do you want? The variations are Ask & Button.) define atkvQuestion (Question) ask (Question) and wait if then set to say (join (join (username) (join ))) for (5.5) secs say for (6.3) secs set to checkVariation end if then set to say (join (join (username) (join ))) for (5.5) secs say for (3.2) secs set to checkVariation end This is how I'm doing it now, I'm also going to do a lot of tests now so, some of this code will be outdated for my project :). But if I just put in the condition instead of the custom block boolean, it only asks once. I think the booleans were messing it up because I use the booleans inside of the if blocks, I have to answer the question twice.
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